a 6-Card Stud Game

Ante: $.50
Betting: $1-2 limit

The betting is the same as any stud game. Before the deal, every player antes $.50. Each player is then dealt two hole cards face down and one card face up. The lowest card must then automatically bring in for $.50 (wild cards count, so on a board of 7-8-10-A, the 8 would bring in since the 7 is wild and may count for an Ace). After the bring in, players must call the bring in bet, complete to $1, or fold. If anyone wishes to raise after someone has raised the bring in to $1, then they must raise in $1 increments.

After the betting round, each player still in the pot is dealt another card face up. The highest hand is then first to act, with betting increments in $1. After this betting round, one more card face up is dealt. The highest hand is first to act again, with the betting increments in $2 this time. If there is a red Jack or the Queen of spades dealt up on any player’s board on fifth street, the game is then extended to a seven card-stud game.

If there is no red Jack or the Queen of spades is dealt or revealed face up on fifth street, the sixth and final card is dealt face down and one more betting round occurs. The best five card hand, including wilds, wins the pot.

If there is a red Jack or the Queen of spades dealt face up on fifth street, the sixth card is dealt face up with a betting round following, and the final card is dealt face down, as in 7-card stud. However, if a red Jack or the Queen of Spades is dealt up on sixth street, the game turns into an 8-card stud game, with the seventh card being dealt face up, and the eighth and final card dealt face down. In each case, the best five card hand wins.

General Rules

No Copies!

A “wild card” or “derived card” may not duplicate a card that is already in your hand. For example: If you hold the A♠-2♠-9♠-5♠-A♦-6♣ you may not use the 6♣ as an A♠, as the A♠ is already in play in your hand.


A “wild card” or “derived card” may not take on the “power”(action) of the natural card. For example, if you use a wild card for a 3, you cannot use that wild as a sell card, even though it’s representing a 3.


All “trade” actions take precedence over any other card actions and must take place before any “buy” option. For example, if the first player is dealt the J♠ and the second player is dealt the 9♦, the second player must execute the trade first. If the J♠ is taken in the trade, the player must act on the Black Jack rule. Similarly, if you must trade with a 3, you then have the option to sell that three.

Precedence II

All other actions (such as trades, steals, reveals, or buys) must be executed in the order they are dealt, starting from the left of the dealer.


It is known that any action or power of any card except for the trade cards may be slept. Sleeping a card means that if you don’t recognize your own card’s action, no one is required to tell you. For example: if a player is dealt the 9♠ and doesn’t ask for a $1, then no one is required to pay that person.

YOU Bring in!

If a player has no up card or a card with no value on 3rd steet, they are NOT the bring-in.